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""The League of Seven" is amazingly interesting, unique, and captivating. From the steam-powered, clockwork-run 1870s setting to the persistent protagonist to the fresh takes on important historical events and figures, the novel is hard to put down. Although it is written for a middle school audience, it also provides a clean, fast-paced romp for older students who do not mind an easy read." --VOYA Teen Reviewer 5Q, 4P M J on "The League of Seven"
"An enticing alternate history presents an America in which Native tribes have as much power and presence as Yankees.... Gratz has created an imaginative world with appeal far beyond its immediate middle-grade market." --"Publishers Weekly "on "The League of Seven"
"This hybrid of steampunk and alternate American history features... three highly likable leads in a yarn rip-roaring from start to finish." --"Booklist "on "The League of Seven"
"An unusual twist to the familiar teens-saving-the-Earth-from-monsters trope: The protagonist is both archetypal hero and, at least potentially, nemesis." --"Kirkus Reviews "on "The League of Seven"
5.0 out of 5
100.00% of customers are satisfied
5.0 out of 5 stars Great book
My daughter was very excited to read the second book of this series. We are planning to purchase next one :)
5.0 out of 5 stars Loved it
Great little series. The combination of myths, legends and steampunk is awesome. Great reading for all ages.
5.0 out of 5 stars Great series!
The Dragon Lantern was a great read. I highly recommend this book for kids over 8, and I can't wait for the third book to come out!
5.0 out of 5 stars Good book, 10 yr old loved it!
Good book, 10 yr old loved it!
5.0 out of 5 stars My sons favorite author
My son loves this book series. Great author !
5.0 out of 5 stars Five Stars
A great fantasy with good morals written by an awesome author.
5.0 out of 5 stars Great read
My son loves it, I really enjoyed it
5.0 out of 5 stars Creative Steampunk for Middle Grade Readers
In THE LEAGUE OF SEVEN, our young heroes Archie, Hachi, and Fergus (along with Archie's trusty Tik Tok man Mr. Rivets) worked together to stop the Mangleborn monster from the Florida swamps. They discovered that these creatures are buried all over the Earth, waiting for the day when they will be freed from their prisons and can take over humanity. It is only a new League of Seven--a tinker, a law-bringer, a scientist, a trickster, a warrior, a strongman, and a hero--who can stop them.Now, in THE DRAGON LANTERN, with the first three members of new League discovered, they are sent on a quest by the Septemberist Society and Mrs. Moffitt to recover the Dragon Lantern. She believes this was the artifact that transformed Archie and may hold the answers to his past.But immediately upon recovering the lantern it's stolen. At the same time Hachi receives news about a lead that could uncover the mystery behind her father's death. Despite Archie's doubts about breaking up the newly formed League they part ways: Hachi and Fergus to New Orleans and Archie westward to reclaim the lantern. As a result the novel is pulled in two directions as we follow both storylines, which don't really intersect. While I found it somewhat frustrating to have two completely different storylines, it's essential for our young heroes to learn from hard experience that trying to do everything on your own makes it that much harder to find success.One complaint I had with LEAGUE was that Archie turned whiney at the end. In DRAGON while he still suffers from self-doubt and struggles with his shadow self, he becomes (somewhat) less self-pitying and more action-oriented as he works to recover the lantern. He learns that he doesn't have it as bad as other people and that he can use his abilities for good. His travels lead to Clyde, the young man who works on Captain Custer's giant traveling robot used to police the wild west. Despite the difficulties they face, Clyde's upbeat attitude buoys Archie. Archie comes to admire Clyde's natural-born leadership and begins to wonder if perhaps his new friend could be the League's hero. Another fun character added in DRAGON is the fox girl, the lantern's thief--she can create mirages to fool her pursuers, an ability that throws off Archie more than once.Meanwhile, Hachi struggles with her desire for revenge when she discovers the evil Madam Blavatksy's role in her father's death. Hachi can't kill the woman until she tells about the events surrounding not only his death but the 99 other men of their tribe. But New Orleans is unstable: the queen has been hoodwinked by Blavatsky, zombie police the city, dead spirits can ride living people, and a Mangleborn lies sleeping under Lake Pontchartrain...until Blavatsky wakes it. It's all a big mess. Fortunately, Hachi and Fergus find help from Marie Laveau, a Septemberist. Hachi is pretty single-minded, but Fergus proves himself to be a stabilizing influence over the hot-headed girl. Their blossoming romance is sweet as they navigate the complications of working together in dangerous situations and their growing feelings for each other.Gratz continues to expand on the world we were introduced to in LEAGUE. In DRAGON we explore a floating city, a city that moves with the railroad that's under construction, Native Americans traveling in strange conveyances across the plains. In New Orleans they discover voodoo magic, zombies, loa. And of course, there seems to be Mangleborn everywhere they go. Only, each Mangleborn has different abilities and is imprisoned in different ways. How can these kids ever hope to conquer such powerful creatures?Like the first book, DRAGON is strong on plot, but this time around we see more character growth--however slow. So many exciting events happen clear up to the end of the book. Unlike the more fantastical Gideon Smith series Gideon Smith and the Mechanical Girl--which while not Middle Grade they are steampunk with similar themes/setting--the League's action sequences feel more like an authentic result of events. Along the way in DRAGON the Leaguers discover new members and learn some answers about Hachi's father and Archie's origins. I'm looking forward to book 3.***Find this and other reviews on Elitist Book Reviews.***
Great read
Great read
A brilliant steampunk adventures for (big) kids
Our nine-year-old absolutely loved this (and so did I). It's speculative steampunk: re-imagining 19th century America as a union of First-Nation states, with a single 'Yankee' state living peacefully alongside them. Mythical creatures are stirring beneath the ground, and they can only be stopped by the League of Seven - a group of heroes who emerge only when these creatures threaten the world (as they have done through history) - which is when each new generation of humans discovers electricity! This is the first part of the trilogy, and is certainly the best of the three - although if you enjoy this one, you won't be able to stop yourself from reading the others to find out what happens.
Five Stars
Kids love this writer.
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Product origin: United States
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