About this item:
The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.
Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play.
4.7 out of 5
93.33% of customers are satisfied
5.0 out of 5 stars My favorite PEW!PEW!PEW! roleplaying game ever
Tachyon Squadron is a roleplaying game of starfighter combat for the FATE Core system-- and it also happens to be a great example of how you can fiddle with the dials of that system to tailor it for a specific type of story.The story of Tachyon Squadron is a tale of scrappy fighter pilots, defending their nation's ideals of justice and freedom against an evil, repressive, tyrranical empire. Yes, it's a trope, but it's a very specific type of trope, one full of nostalgia. Anyone who ever loved the WWII TV show, "Baa Baa Black Sheep," or enjoyed the fight scenes from the "Top Gun" movie, will love the way that this game captures everything good from those dramas and serves them up into a nice meaty roleplaying stew. Fans of the dogfighting scenes from the 'Star Wars' movies or the 'Battlestar Galactica' shows will find that the game strikes even closer to home.There are a few tweaks to the system which make Tachyon Squadron a little different from 'regular' FATE; if you're unfamiliar with that game, please pardon my use of jargon as I explain these differences-- feel free to skip the next paragraph in its entirety. :)Tachyon Squadron characters are built using the normal FATE skill ladder, but don't use the default skill list presented in FATE Core. Instead of using a stress track, wounds or injuries in this game are handled a lot more like 'Hit Points' from other roleplaying systems. This stress doesn't heal at the end of a scene, but instead has to be relieved (in healthy or unhealthy ways-- more on this later!). Finally, Tachyon Squadron introduces a system of 'minimizing' or 'maximizing' FATE dice after rolling by changing them to a '+' or '-,' allowing the use of technological equipment to dramatically increase or decrease one's chances of success.There are two innovations to standard FATE which really shine in Tachyon Squadron-- the manner in which players recover from injury-- something that FATE calls 'stress'-- and the game's engagement system, which simulates starfighter combat.Stress recovery in Tachyon Squadron is great, and really plays to the tropes and cliches of stories about combat fighter pilots. Each character has a healthy way of dealing with stress (decompression) and an unhealthy way of dealing with stress (raising hell). For example, one character might be in a loving marriage, but have a tendency to drink and gamble too much, while another character might be working through PTSD with a Navy psychiatrist, but behave as if he or she had a death wish whenever therapy doesn't seem to be helping. This mechanic perfectly captures many cliches about the tense, high-pressure existence of fighter pilots at war from every TV show or movie that you've ever seen about the subject.The engagement system is Tachyon Squadron's subset of rules for dogfighting combat, and it works amazingly well. This system could easily be adapted for other FATE settings about fighter combat-- or, with a little more work, to any other game system. Game designer Clark Valentine has really created something fantastic here, and when I say that, I'm still not doing the engagement system enough justice. Suffice it to say that Tachyon Squadron's engagement system is now the bar by which I will judge all other starfighting systems.One thing that I really liked about this game is that it made an effort to be inclusive-- the one area where it really ducked the tropes of fighter combat fiction. The game is science fiction, with a futuristic setting, and the rules of Tachyon Squadron repeatedly emphasize that disability is no barrier to service. Prosthetics and configurable control systems have advanced in this setting so that almost any disability can be accommodated in the cockpit. Furthermore, attitudes about gender identity have evolved in this setting's future, and the example characters in the rule book include a few non-binaries. I know that some people bristle against the idea of 'political correctness' in roleplaying games, but Tachyon Squadron is, after all, a science fiction game-- and there's no reason why the human society in the game's default fictional future can't value inclusivity. I found Evil Hat Publications' stance on this issue refreshing!Tachyon Squadron is a great game for anyone who ever went PEW!PEW!PEW!, anyone who likes 'Battlestar Galactica' or 'Star Wars,' or who happens to have a wingman named 'Goooooooooooooose!'
4.0 out of 5 stars I feel the need, the need for Tachyon Squadron!
Well thought out rules and a cool concept. Easily adaptable to anything with fighter pilots.
5.0 out of 5 stars If you love movies with highflying aerials and seat of your pants combat this is the game for you.
I love this book and the Fate Core System. I am planning a campaign of this very soon.
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Product origin: United States
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